Press kit

Open Hours press kit.

Boilerplate, brand assets, and contact for journalists, content creators, and partners. Last updated 9 May 2026.

Section 01

Quick facts

Title
Open Hours
Developer
Laika Dynamics — solo developer
Publisher
Self-published
Genres
Action · Indie · FPS · Multiplayer
Modes
4v4 Arena · 4-player co-op Deep Dive · persistent town
Players
1–8 (4v4 PvP, 4-player PvE, town up to 100 visible)
Platform
Windows (Mac / Linux deferred to post-launch)
Engine
Unity 2023 LTS
Netcode
Photon Fusion 2 · Edgegap dedicated servers
AI dialogue
Anthropic Claude (Haiku) · server-side, cost-capped
Release date
Coming when it's ready
Pricing
TBD (decision at public alpha)
Press contact
laikagamedev@laikadynamics.com
Website
openhours-web.vercel.app
Section 02

Boilerplate descriptions

Use whichever length fits. Hover to copy.

One-liner · ~149 chars

Storefront short

A town that remembers how you actually played. 4v4 Arena. 4-player Deep Dive. NPCs that comment on your last round. Skill > Gear > Cosmetics.

Paragraph · ~110 words

Editorial medium

Open Hours is a wholesome competitive shooter built around two short-session modes and one persistent town. Pick your fight: 4v4 Arena (5–8 minute matches in the Rocket Arena lineage) or 4-player Deep Dive (20–30 minute co-op wave-survival). Between matches you live in a town that remembers you — three NPCs read your match history and comment on what you actually did. Skill is the ceiling. Gear amplifies it but never replaces it. Cosmetics carry zero gameplay impact, ever. Built solo, in pre-alpha, in public.

Long form · ~330 words

Feature-piece long

Most competitive shooters end at the results screen. Open Hours starts there. The bartender knows you went eighteen-and-four last round. The vendor noticed you've worn the same chest piece for three weeks. The town remembers — every round, every loadout, every choice.

Open Hours is built around two short-session modes and one persistent town. Arena is 4v4 first-person combat in the Rocket Arena 3 lineage — 5 to 8 minute matches, killcam from the killer's POV on every death, skill expressed through cooldowns and movement rather than raw damage stats. Deep Dive is 4-player co-op wave-survival with a shared end-of-run objective; bots fill empty slots so the queue never matters.

Three rules guide every design decision. Skill is the ceiling — a new player with starter gear can beat a veteran with maxed gear by playing better. Gear is the lever, earned in matches, mode-aware so Arena and Deep Dive never cross-contaminate balance. Cosmetics are pure social signal with zero gameplay impact, ever. No pay-to-win. No grinding for stat advantages.

The town's NPCs are the moat. Three of them read your match history. Most lines come from a hand-written line bank or a template with your stats injected — fast, free, endlessly varied. The bartender goes further: real LLM dialogue on first contact and after notable matches, with hard caps so the AI bill never sinks the game. Server-authoritative architecture from day one means anti-cheat retrofit at launch is a config decision, not a months-long rewrite.

Open Hours is built by Laika Dynamics — a solo developer, in pre-alpha, in public. Every decision gets a devlog. The roadmap on the website tracks what's shipped, what's in progress, and what's queued.

Section 03

Pull quotes

Free to use verbatim with attribution to "Open Hours, Laika Dynamics".

"Most competitive shooters end at the results screen. Open Hours starts there."
From the project thesis
"Skill is the ceiling. Gear is the lever. Cosmetics are the flex."
Locked design pillar
"The bartender knows you went 18 and 4 last round. The vendor noticed you've worn the same chest piece for three weeks."
On the NPC reactivity system
Section 04

Brand assets

Use freely with credit. More high-resolution capsules + screenshots ship as the build moves toward the Steam page.

Coming soon

High-res Steam capsules (header / library / page background), full screenshot pack, trailer download. Email laikagamedev@laikadynamics.com if you need a specific asset before then — happy to prioritise.

Section 05

Video

First gameplay walkthrough. Embed-friendly via YouTube.

YouTube ID 9qv5FgFOvEE · Watch on YouTube

Section 07

Get in touch

Press, content creators, partners, exclusives — same address. Replies usually within a day.

Studio
Laika Dynamics
Web + devlogs
openhours-web.vercel.app